Work
Experience
2019 - Present
Game Designer @ Playdots (Zynga/Take Two Interactive)
• Designed levels, mechanics and features for the mobile game Two Dots. (Apple Editor’s Choice, Google Play Editor’s Choice, over 1 million daily active users)
• Crafted thousands of levels for multiple content releases and weekly events, such as Treasure Hunts.
• Lead mechanic development team to hit scheduled releases & iterate design process.
• Wrote design specs and documented process improvements.
• Reviewed game analytics to spot strengths and weaknesses of content updates.
• Gauged player health and enjoyment through data and social media.
• Monitored and ensured live events are running and balanced.
• Communicated with all departments in the studio to sync up plans for future projects.
2012 - 2019
Making Center Technician @ The New School
• Co-managed the Graphics Lab, Laser Cutting Lab and 3D Printing Lab under the Making Center.
• Managed worker schedules for multiple lab spaces.
• Created custom documentation for new equipment brought into the lab spaces, for New School students to easily follow.
• Managed lab inventory and rental of school equipment to students.
• Managed, learned and created documentation for new equipment brought into the Graphics Lab, such as embroidery machines, vinyl printers and cutters and UV printers.
• Maintained and updated the Graphics Lab website (as well as the larger Parsons Resources site) with relevant info and documentation needed for enrolled New School students.
2014 - 2015
Teacher @ Win 2 Learn
• Taught game design classes to students at multiple grade levels, each with class curriculums tailored to their toolset.
• Focused on teaching essential game design concepts, as well as coding in a variety of game engines such as Scratch, Stencyl and Construct 2.
Education
2009 - 2013
The New School | BFA of Design & Technology
• Earned Dean's Scholarship during enrollment.
• Co-created the New School Game Club and worked as their Chief Technical Officer for 4 years. In this role, I helped manage and lead various events for the club, such as game jams and designer talks.
• Hosted and participated in multiple game jams, such as NY branches for MolyJam, Mozilla Game Jam, Global Game Jam and Insanity Jam 5.
Skills
& Expertise
• Proficient in Unity, C#, Adobe Creative Suite, Jira, GitHub, Google Sheets, Figma, C# and Notion.
• Skilled in Mechanic Design, Feature Design, Data Analysis, Project Management and Rapid Prototyping.
• Some favorite hobbies include hobby electronics, vinyl records and 3D printing!